The Phoenix Lounge
Would you like to react to this message? Create an account in a few clicks or log in to continue.

The Rules of Raw Deal...

Go down

The Rules of Raw Deal... Empty The Rules of Raw Deal...

Post  Cryonix Tue Feb 01, 2011 4:12 pm

Game play

The game is intended to be played in a one-on-one or two-on-two setting (a tag team match), but multi-player variants are common and popular. Raw Deal uses a 60-card deck, called "Arsenal". On this deck, players may represent their favorite superstars and moves of professional wrestlers. In addition, Raw Deal uses a 20-card mini deck, called "Backlash Deck". Cards for the game are available in starter decks and booster packs. Expansions were released two to three times a year. Update sets called “Survivor Series” have also been released, which contain the most popular cards from the preceding sets.

Basics of the game

A typical game of Raw Deal can include cards representing everything from the venue in which the match takes place to outside interference in the match. Each player reveals their chosen wrestler (referred to as a Superstar card) before the game commences. Information on the Superstar card is used to determine the number of cards in a player’s opening hand (starting hand size) and who will start the game (superstar value). Every superstar card also has a superstar ability, which reflects the wrestler’s in-ring attributes and often forms the basis of the deck.

Some superstar cards are referred to as “remakes”. This is because they represent the same WWE persona as an existing superstar card, but with a different title, hand size, superstar value and ability. They also do not count as the same superstar as the original superstar card for that WWE performer, as they are conceptually distinct and are often played quite differently.

Almost every card other than Superstar cards has two values on it: Fortitude, and Damage. Fortitude represents the courage or strength of mind of the Superstar, while Damage is the amount of punishment that a Superstar deals to an opponent.

Winning the game

A player wins the game in one of two ways:

Pinfall: a player inflicts enough Damage that their opponent has to overturn more cards than remain in their Arsenal.

Count-Out: an opponent ends any turn with no cards left in their Arsenal. A player may elect to refuse a count-out and go for a pin, if they want to prevent their opponent from deliberately “counting themselves out”.

Card types

At a basic level, the cards in any Raw Deal deck will be of the following types:

Maneuvers (yellow): in most decks, maneuvers are the means by which players inflict damage on their opponents and gain Fortitude. There are ten main types of maneuver - strikes, grapples, submissions, high risks, trademark finishers, assaults, holds, throws, trademarks, and extremes. Maneuvers can only be played on a player’s turn.

Reversals (red): these cards are used to stop an opponent’s maneuver or action cards. They typically stop a specific type of card, although some will reverse any card. Unless stated otherwise, Reversals will work when played from a player’s hand, or when overturned while taking damage. Reversals can only be played on the opponent’s turn unless the card states otherwise, and will end an opponent’s turn when played or overturned.

Actions (blue): these cards represent different antics in and out of the squared circle. Their effects can range from allowing a player to draw cards or recovering cards in the Ringside pile, to removing cards from an opponent’s Ring area or even immediately winning the game. Actions can only be played on a player’s turn.

Antics (green): much like actions, these cards represent any side action taken by the wrestler during the match. They serve almost identical functions to actions.

Hybrids: hybrid cards are multicoloured, and can be used for either purpose. Hybrid actions and maneuvers can only be played on a player’s turn, while hybrid reversals can only be played on an opponent’s turn.

Superstar-specifics: these can be any of the other types of cards, and represent the trademark actions of WWE wrestlers. These cards have a logo denoting which superstar(s) may use the card, and are usually the most powerful cards in any player’s deck.

“Remake” superstars are always capable of playing most or all cards with the original superstar’s logo on them, but do not count as that superstar. The only exceptions to this rule are Bradshaw/JBL. due to the fact that the character changed quite drastically storyline-wise (to the point that he doesn't even acknowledge his former gimmick).

Backlash Deck

The Backlash deck is made up of 20 cards - 10 Pre-Match and 10 Mid-Match cards. These cards have a horizontal orientation. Pre-Match cards are purple-bordered, while Mid-Match cards are actions, maneuvers, reversals or hybrids and have the same color as a card of the same type in a player’s Arsenal. Normally, a player can only have 5 Pre-Match and 5 Mid-Match cards in the Ring at any time.

When playing with a Backlash deck, there is a Pre-Match phase in the game. Starting with the player with the higher Superstar Value, players alternate in playing these cards. After all players have played all the Pre-Match cards they can or wish to play, the players resolve their effects, starting with the player who had the highest Superstar Value. There are five stages to the Pre-Match phase:

Venue - locations which provide specific benefits and effects, often to all players.

Feud - feud cards represent rivalries between wrestlers. Many feud cards are superstar-specific, or have additional effects against particular opponents.

Stipulation - the conditions for the match, which include No Disqualification, Hell In A Cell, Bra And Panties, First Blood, Buried Alive and TLC (Tables, Ladders and Chairs) Matches.

Manager - valets or other individuals accompanying a wrestler to the ring.

Regular - most Pre-Match cards are played in the Regular phase, including Events, Superstar-Specific Storyline Cards, Pay-Per-View Events that represent specific WWE annual pay-per-views and Objects like WWE title belts.

Mid-Match cards can be played whenever it would be legal to play them, as they are actions, maneuvers and reversals. A Mid-Match card is not considered to have been played from a player’s hand, but from the player’s Backlash deck. Once a player has 5 Mid-Match cards in play, they cannot play any more unless they can increase their legal limit or remove one or more from the Ring.

Backstage Area

This is where a player’s superstar card and Backstage Area cards are located. Although these cards are on the table, they are not considered to be “in” the Ring area. Most Backstage Area cards are superstar-specific and are not particularly powerful, although they are effectively “free” cards and cannot be reversed or removed from play by an opponent. The Enforcer cards for certain superstars (Eric Bischoff, Stephanie McMahon, Paul Heyman, The Mystery Wrestler, Sable, Stacy Keibler, Theodore Long and Bobby “The Brain” Heenan) are also revealed from the Backstage Area.
Cryonix
Cryonix

Posts : 8007
Join date : 2011-01-30

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum